
The Visuo-haptic Illusions Toolkit
This toolkit is a an open-source plugin for the Unity game engine. It aims to promote the use of visuo-haptic illusions in the industry (e.g. video games) and in academia by implementing popular visuo-haptic techniques and a simple architecture to create new ones. It also provides low-code tools to debug, log, and visualize the effects of each technique.
Getting Started
This video (to come) explains the basic concepts of visuo-haptic illusions and this toolkit.
You will find
- tutorials and details about the different modules in the Wiki,
- an overview of the tookit in the scientific paper (to come),
- C# classes and their documentation in the autogenerated docs,
- the source code on GitHub.
List of Implemented Techniques
Body Redirection
- Azmandian et al., 2016, Body Warping
- Azmandian et al., 2016, Hybrid Warping
- Han et al., 2019, Translational Shift
- Han et al., 2019, Interpolated Reach
- Cheng et al., 2017, Sparse Haptics
- Geslain et al., 2022, 2nd order polynomials
- Poupyrev et al., 1996, The Go-Go
World Redirection
- Razzaque et al., 2001, Over Time Rotation
- Razzaque et al., 2001, Rotational
- Razzaque et al., 2001, Curvature
- Razzaque et al., 2001, Redirected Walking Hybrid
- Azmandian et al., 2016, World Warping
- Williams et al., 2006, Translational
Pseudo-Haptic
Steering Strategies
- Langbehn and Steinicke, 2013, Steer To Center
- Langbehn and Steinicke, 2013, Steer To Orbit
- Langbehn and Steinicke, 2013, Steer To Targets
- Langbehn and Steinicke, 2013, Steer To Targets + Center
- Thomas and Rosenberg, 2019, APF P2R
- Thomas et al., 2022, Inverse Kinematics (WIP)
Not Yet Implemented (Roadmap)
World Redirection
Interpolation
Pseudo-Haptic
Reporting Issues
Bug reports and feature requests are very welcome at the GitHub Issues page.
Contributing
All contributions are welcome. Please find more details on the wiki.
Main contributors:
Reference
TODO
Copyright and Licensing
Copyright (c) 2023-2024 SII Société pour l’Informatique Industrielle
This project is licensed under the open-source MIT X11 license, see the LICENSE file. In particular, you may not distribute any copy or substantial portion of this project without the contents of the LICENSE file.